
About this book
No one can escape DIE until everyone agrees to go home. Or rather, no one can escape DIE until everyone who is alive agrees to go home. The second arc of the commercial and critical hit of bleakly romantic fantasy fiction starts to reveal the secrets of the world, and our heroes' pasts. Yes, they can't escape DIE. They also can't escape themselves.
Collects issues #6-10 of *Die*.
- Literature
- Fantasy gamers
- Comic books, strips
- Role playing
- Fantasy games
- Friendship
- Psychic trauma
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