
About this book
"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."
- Shared virtual environments
- Educational games
- Education
- Simulation methods
- Preteens
- Recreation
- Whyville
Books like Connected Play
More by Yasmin B. Kafai
Beyond Barbie and Mortal Kombat2008
Textile messages2013- Diversifying Barbie and Mortal KombatDiversifying Barbie and Mortal Kombat2016
Connected Code2014
Constructionism in Practice1996
Minds in Play1993
Embracing Diversity in the Learning Sciences2004- Proceedings of the Third Conference on GenderITProceedings of the Third Conference on GenderIT2015
- Connected GamingConnected Gaming2016
The Computer Clubhouse2009- Makeology in K-12, Higher, and Informal EducationMakeology in K-12, Higher, and Informal Education2016
- Makeology Identities, Materials, and Educational OutcomesMakeology Identities, Materials, and Educational Outcomes2016